Dear Wanderer,
Eastwind Pavilion will undergo a live maintenance update from 05:00 to 12:00 (UTC+8) on May 28, 2026. You can still log in and play normally during this period, but certain features and gameplay modes will be temporarily unavailable. The update schedule may be adjusted based on actual conditions, so please plan your game progress accordingly. Thank you for your understanding and support!
Here are the details of the new version brought to you from Eastwind Pavilion by Windtail. Please take a look!
Development
1. Added "Path Tutorial" to the "Path Guide" feature. Wanderers can practice skills in tutorial stages to quickly experience the martial art features, unique skills, and basic combos of each Path, lowering the learning curve for new Paths. Custom combo recording will be available in future updates, allowing Wanderers to record, practice, and share their own combos.
2. Added the "A Journey into Jianghu" feature to the "Improvement Guide - Bound for the World" interface for clearer development guidance. A "Quick Enhance" entrance has also been added to display relevant upgrade materials and provide an auto-purchase function for Wanderer convenience.
3. Optimized the "Auto-Recycle Gear" feature. Synchronized the "Gear Slot" filter to work with existing "Tier", "Rarity", "Initial Attribute Type", and "Initial Attribute Quality" filters for highly customized auto-recycle plans.
4. Reduced the Coin cost for "Martial Art Reset". Resetting will now return 100% of the Coins spent on upgrading. Unreturned Coins spent on resetting martial arts between the start of Season 3: Seek Within and this update will be fully compensated. Due to the large number of Wanderers and currency involved, the compensation will be sent via mail after verification. Please be patient.
5. Reduced the Echo Jade cost for "Inner Way Conversion". After free attempts run out, each conversion will cost Echo Jade ×500. The price difference for conversions made between the start of Season 3: Seek Within and this update will be compensated. Due to the large number of Wanderers and currency involved, the compensation will be sent via mail after verification. Please be patient.
6. Adjusted the usable scenarios for Scroll & Script items. They can no longer be used in combat, making them consistent with food.
7. Added a new effect to the Tier 6 General Inner Way "Sandswirl Tail": When Wanderers are in Qinchuan under the Breeze form, gathering has a chance to yield double rewards.
8. Optimized the gear set switch experience. When completing a set switch, if you are wearing gear from the same set, a quick switch prompt will appear, allowing a quick set switch.
9. Optimized the gear attunement switch experience. When completing an attunement type switch (e.g., from Normal Attunement to Arena Attunement), a quick switch prompt will appear, allowing a quick switch for the attunement types of all equipped gear.
10. Optimized gear replacement in the "Development Plan" feature. When the replaced gear exists in other plans, a "Batch Replace" prompt will trigger, allowing you to choose whether to replace it across specific plans. Swapping main/secondary weapons or changing to a different weapon type will not trigger this.
11. Optimized the sorting rules for Energy gameplay rewards, such as "Campaign", "Outpost", and "Joint Battle". Also optimized the settlement display when "Auto-Recycle Gear" is enabled, showing the gear and Recycled materials separately.
12. Added a secondary confirmation prompt when recycling gear saved in a "Development Plan".
13. Optimized the gear recycle experience. Added an "Gear Slot" filter, supporting single or multiple slots. "Weapon" can be specified by exact type.
Wandering Paths
1. Added a trial function for "Mystic Skill - Custom Branch" in Level Adjustment modes. Wanderers can now experience locked Mystic Skill branches in "Arena - Group Strategy" and "Arena - 3v3 Arena".
2. Arena - 3v3 Arena adjustments: Added a revive mechanism. In matches without any healer, players get one revive opportunity. You can revive a fallen teammate within 10 meters for 15 seconds after they fall. A successfully revived teammate gains a temporary Physical Attack boost. In matches with healers, the Perception Skill "Resurrection" from "Panacea Fan" can only be used once (the Tier 6 effect of "Royal Remedy" is unaffected). In the new season, the score obtained from "Arena - 3v3 Arena" will increase by 20%. Additionally, Slot Leveling will clear the previous season's Arena Attunement plans, requiring Wanderers to reconfigure them.
3. Optimized the event boss marks in "Arena - Perception Forest" to distinguish them from default map boss marks.
4. Added teammate tracking marks in "Arena - Perception Forest" that appear when teammates are out of sight.
5. Optimized grave spawn locations in "Arena - Perception Forest". If a Wanderer is defeated mid-air, their grave will spawn on the ground below.
6. Optimized the poison zone damage mechanics in "Arena - Perception Forest". Damage taken inside the zone will gradually increase over time.
7. Added a weekly limit display for Sin Leaf in the "Arena - Perception Forest" interface.
8. Optimized the "Duel Arena" experience in Perception Forest: Improved overall rewards, increased preparation time for multiplayer, and reduced the quest difficulty when multiplayer challenges fail. Leaving the "Duel Arena" to return to Perception Forest grants temporary Invincibility (which ends upon landing a hit on any target).
9. Optimized Rank Score settlement in Perception Forest: Increased the efficiency of gaining Rank Score for Solo and Duo matches at the Mythic rank and above.
10. Optimized information display in certain Arena interfaces. Added usage info for Bonus Talismans and Saver Talismans in the "Records" interface. Added "Martial Art Path" and "Win Streak/Streak Ended" info in the "Match Details" interface.
11. Optimized "Arena - Group Strategy", now allowing the use of emotes during matches.
12. Optimized the sync of movement skills in "Arena - Group Strategy" and "Arena - 5v5 Arena".
13. Optimized the match experience in "Arena - Group Strategy" by playing background music during the preparation and combat phases.
14. Added a martial art limit in "Arena - 3v3 Arena". The same martial art cannot appear more than twice in a team.
15. Optimized the score settlement logic in "Arena - 1v1 Arena". Defeating strong opponents will now grant extra points.
16. Optimized scene performance in Arena modes.
17. Optimized the appearance of AI enemies in Arena modes.
18. Optimized the Arena match experience. Guild event prompts will no longer pop up during an active match.
19. Increased the maximum number of scene marks in "Hero's Realm" and "Sword Trial" to 9.
20. Optimized leaderboard displays in "Hero's Realm" and "Sword Trial".
21. Optimized the speedrun experience in "Hero's Realm" and "Sword Trial". If an already ranked team with unchanged members achieves a better clear time, their score and rank will auto-update without consuming a rank attempt. Expanded the "Sword Trial - Speedrun Leaderboard" to 750 teams. Adjusted the weekly rank attempts for Wanderers to 4. Optimized the logic for detecting abnormal characters on the leaderboards.
22. Optimized the "Smart Combat Assist" experience in "Hero's Realm" and "Sword Trial". Damage taken by Wanderers is significantly reduced. Wanderers will no longer lose gear durability when defeated and will not be defeated again for 30 seconds after being revived.
23. Optimized the default lock-on camera settings for Boss fights in "Hero's Realm" and "Sword Trial". The "Fixed Pitch Angle" lock-on mode is now used by default, preventing the camera from tilting up and down with the Boss's vertical movements.
24. Added a custom size feature for overhead marks in "Hero's Realm" and "Sword Trial". This can be adjusted under "Settings - Game - Combat Mark - Overhead Mark Customization".
25. Optimized the designated tank rules in "Hero's Realm" and "Sword Trial". Wanderers equipped with "Nameless Sword" and similar martial arts will not be designated as tanks. For specific melee martial arts (like "Stonesplit - Strength" + "Stonesplit - Strength"), you can select the tank role directly in the matchmaking interface based on your current build.
26. Optimized the display adaptation of "Online Mode", "Wandering Paths", and "Profession" interfaces on special screens.
27. Optimized camera adaptation for the "Landlords" gameplay.
Guild Optimization
1. Added permission detail descriptions when assigning roles in "Guild Admin" to help quickly understand what each permission does.
2. Added the display of Martial Art Paths in the "Guild Roster" interface.
Guild War Optimization
1. Command Skills: Added a "Quick Operation" mode for Guild War Command Skills. This operation mode will no longer interrupt Wanderers during combat.
2. Tracking Distance: Fixed tracking distance calculation errors for carrying the Fortune Tree in the Guild War and in certain other scenarios.
3. Optimized the display of trigger intervals for unlocked effects (e.g., Guarding Qi Core) after upgrading "Breaking Army" and "Trial" related Guild Techniques. These effects will now have a special status bar appearance while on cooldown.
4. Adjusted the buff effects of the Guild War "Halftime Show". Upon entering the Halftime Show, the initial DMG Bonus has been adjusted from 60% to 0%. The additional 30% DMG Bonus gained every 30 seconds remains unchanged.
5. Optimized the range of the Guild mode "Showdown" to avoid affecting other Wanderers.
6. Optimized the broadcast prompt for the "Ignore Interception" Command Skill in the Guild War. The broadcast will now be sent to both opposing sides.
7. Optimized the experience of Guild War-related Attribute Attack Bonus skills in Guild Techniques, allowing them to take effect on Formless Attacks.
Guild War League Rank Attribute Adjustments
Balance adjustments will be applied based on the Guild's League Rank:
Divinarche: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 25%. Max HP and attack of neutral monsters and Gosse are reduced by 25%.
Jesting Hero: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 50%. Max HP and attack of neutral monsters and Gosse are reduced by 50%.
Stealth Jester: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 75%. Max HP and attack of neutral monsters and Gosse are reduced by 75%.
Guild War Pacing Adjustments
1. Added "Xuanyuan Cult Outposts" in the top and bottom lanes, which will spawn 3 minutes after the battle starts. Once an outpost is captured, the Guild can choose to revive there. Additionally, outpost ownership cannot be changed for 1 minute after capture.
2. In the Guild War, the Perception Skill "Resurrection" of Panacea Fan cannot continuously revive the same Defeated teammate. A Wanderer revived by Resurrection cannot be revived again within 60 seconds.
3. Increased the attributes of the Guild War Bulwark. The Bulwark will now stack a DMG Reduction effect based on the total number of nearby allies and enemies, up to 15 stacks. Breaking the Bulwark will apply a stronger attribute reduction effect to the enemy's Goose.
4. Increased the attributes of the Goose. The Goose will now stack a DMG Reduction effect based on the total number of nearby allies and enemies, up to 30 stacks.
5. Reduced Qi Damage taken in the Guild War by 50%.
6. Reduced the Slow Down effect caused when enemy Wanderers intercept the carrying of the Fortune Tree. The Command Skill "Ignore Interception" can now breach the wind wall blockade.
7. Adjusted the neutral jungle in the Guild War so that only one neutral monster spawns per camp. Increased the attributes of neutral monsters and the amount of Fun Coins they drop upon death.
8. Increased the attributes of neutral bosses Zhang Bao and Zhuxie Gule. Their spawn times have been adjusted to occur randomly within 1 minute before or after their original spawn times.
9. Adjusted the cooldown and Fun Coin cost of Command Skills.
Guild War Exclusive Technique Adjustments
1. Reduced the cooldown of all Martial Art Techniques. Techniques with a 120-second cooldown are reduced to 80 seconds, and those with a 90-second cooldown are reduced to 60 seconds.
2. Enhanced the cast effect of the technique "Nameless Sword: EX". At Lv.3, the amount of Qi restored to allies is increased from 40 to 60.
3. Enhanced the cast effect of the technique "Strategic Sword: EX". The Sword Horizon area generated upon casting is expanded. Sword Energy damage within the area can now detonate targets with 5 stacks of Bleeding, dealing High Bleeding damage. Optimized its casting experience so that the Wanderer is no longer blocked by enemies when dashing forward to unleash the Sword Energy area.
4. Adjusted the cast effect of the technique "Heavenquaker Spear: EX", allowing it to accumulate two uses. Fixed an issue where hitting an enemy incorrectly caused a knock-up effect, correcting it to an Airborne effect to match its description.
5. Enhanced the cast effect of the technique "Stormbreaker Spear: EX". The self DMG Reduction effect applied after casting is increased from 60% to 75%.
6. Enhanced the cast effect of the technique "Vernal Umbrella: EX". Each stack of the Build Momentum effect after casting will now also increase the user's Ballistic Skill DMG by 10%, up to 5 stacks.
7. Enhanced the cast effect of the technique "Mortal Rope Dart: EX". After casting, the user's Rodent attacks over the next 8 seconds will briefly inflict Immobilized on targets hit.
8. Enhanced the cast effect of the technique "Soulshade Umbrella: EX". The Endurance restored to allies per second after casting is increased from 15 to 20.
9. Adjusted the cast effect of the technique "Everspring Umbrella: EX". The area Healing Reduction effect generated after casting is increased from 36% to 45%. At Lv.3, the Healing Reduction effect is increased from 50% to 65%.
10. Adjusted the cast effect of the technique "Unfettered Rope Dart: EX". The hit range after casting is expanded from a 7-meter radius to a 12-meter radius.
11. Adjusted the cast effect of the technique "Snowparting Blade: EX". It now grants an HP Shield to up to 5 nearby allies upon casting. When an ally's HP Shield is broken, a Heng Blade Anxi Soldier counterattack is triggered against surrounding enemies, dealing massive damage.
12. Adjusted the cast effect of the technique "Phalanxbane Blade: EX". The downward strike damage from the Mo Blade Anxi Soldier generated after casting is increased, and the strike now inflicts an Airborne effect. Accordingly, the downward strike trigger interval is increased from 0.8s to 1.2s, and the total number of triggers at Lv.1 is reduced from 16 to 10. At Lv.3, the Endurance drained by the downward strike is increased from 20 to 30.
Guild Building Optimization
1. Added the "Small Diagram" feature in "Guild Base - Build". You can now create Small Diagrams based on specific areas of the base, as well as upload and apply them to the Gallery. Additionally, multiple Small Diagrams can be applied within a Guild Base.
2. Added a "Clear Hologram" feature in "Guild Base - Build" to quickly remove currently unplaced Diagram Holograms.
3. Optimized the copyright detection rules in "Guild Base - Build". When building components designed by your Guild account for over 70%, you can save the Diagram and upload it to the Gallery.
4. Added new housing and structural components to the "Guild Base - Building Components", enriching the visual effects of Guild Base construction.
5. Added setting features for "Guild Base Construction". You can now choose to hide your own Guild Base components or components from other Guilds.
6. Added an image upload feature for reporting building violations in the Guild Base.
Shop
1. Added a "Draw Shop" entrance in the "Shop" interface, allowing Wanderers to easily switch between the Appearance and Draw Shop screens.
2. Optimized interaction convenience in the Draw Shop. When Harmonic Cores are insufficient, a "Go to Draw" button is added for quick navigation.
3. Optimized the purchase experience for Sound Jade items. When Sound Jades are insufficient but you have Harmonic Cores, you can choose to consume Harmonic Cores to offset the Sound Jade cost in the secondary confirmation pop-up. This eliminates the need to separately exchange for a Sound Jade Giftbox first.
4. After the update, a "Featured" tab will be added to the Shop interface, and items will be moved under this tab. Additionally, a "Packs" tab will be added, where the Discount Voucher Value Pack will be available.
5. Collect 5 and 7 Weapon Appearances from the Roaring Waves series to unlock a matching Nameplate and Chat Bubble! (Note: The Nameplate and Chat Bubble for the Formless Silence series are currently in the works and will drop in a future update.)
Build
1. Optimized the controller interaction experience in Build Mode.
2. Added the "Build Settings - Overhead Camera on Placement" option. You can now choose whether to automatically enter the overhead camera view when placing large components or Diagrams.
3. Added a component favorite feature in "Build - Inventory". The original "Recently Used" tab has been replaced with "Favorites". Press the "☆" in the top right corner of the Component Details pop-up to add it to your Favorites.
4. Added shortcut keys for "Build - Component Search". Press Y on PC or LT+X on a controller to quickly open the component search interface and retain previous search results. It also supports searching Personal Components simultaneously.
5. Optimized the operation experience in "Build - Component Edit". After entering "Edit - Move Mode", you can now use a slider or input values to finely adjust the rotation angle.
World Map
1. Added Quest Replay for the Hexi Jianghu Legacy "In the Quiet of Night" and the Hexi Campaign "Sunken City Lake".
2. Added partial Cutscene Replay for the Hexi Lost Chapters "To Friends, to the End" and "Tales and Echoes". The Cutscene Replay for "Tales and Echoes" can be viewed in the replay list of "To Friends, to the End".
3. Optimized the visual effects and performance of the Kaifeng scene.
4. Optimized the character and shadow rendering distances in Kaifeng's Revelry Hall under "Quality" and "Ultimate" PC graphics settings.
5. Optimized the scene performance of Kaifeng's Fairgrounds.
6. Optimized the World Map marking function. Added a "Show/Hide Completed Gameplay" feature in the POI Filter side pop-up. Completed gameplay icons are hidden from the World Map by default. Wanderers can toggle the display of completed gameplay icons in the POI Filter interface for easy review or confirmation. Additionally, optimized the position of various gameplay status icons: small icons for statuses like Cooldown, To Be Unlocked, and Reward Claimed will be uniformly adjusted to the top right corner of the icon to reduce obstruction and improve visibility.
7. Optimized the Companion experience in the Main Chapter quests of Kaifeng and Hexi.
Mount System
1. Spirit Gift Skill: Added the Spirit Gift Skill system. Consume the item "Horse Gallop Tactic" to unlock the equip limit for Spirit Gift Skills and freely equip/unequip Spirit Gift Skills of other owned mounts. The number of equipable Spirit Gift Skills varies by mount. Current Spirit Gift Skills include "Spirit Gift - Gather" and "Spirit Gift - Seek". The item "Horse Gallop Tactic" can be purchased in the Shop or obtained through Divine Steed Level rewards.
2. Added Divine Steed Levels and corresponding level rewards. Unlock different Divine Steed Levels based on the total Elegance Score of owned mounts, and claim rewards such as the item "Horse Gallop Tactic", mount-themed fun emote packs, and chat bubbles.
Spotlight, Scenario, and Gallery
1. Added the Scenario Carousel feature to the "Profile - Scenario" interface. When the Fixed Homepage Scenario feature is enabled, you can choose either the Use Single Scenario or Use Scenario Carousel option.
2. Added a two-person interaction feature for Photo - Group Photo.
3. Optimized the application experience of Scenic Landmark works in the Exhibition. Wanderers can interact with signposts in Scenic Landmarks to apply works.
4. Added a Badge Carousel feature. Wanderers can go to the Badge Showcase interface to equip Badges and set up a carousel. You can adjust the carousel speed and display up to 20 Badges.
5. The item list in the "Profile - Scenario" interface now supports favoriting and expanding. Inscriptions now support rotation.
6. Added a Fixed Homepage Scenario setting to the Scenario interface. When enabled, the "Profile - Scenario" interface will not be affected by Scenario changes in the Wardrobe interface.
7. Added "Free Light Source Optimization" in the Scenario - "Shadow" to toggle for shadows on faces or decorations under free light sources.
8. Added a cover reshoot feature for Match works in the Gallery. Wanderers can reshoot covers via "My Works - Edit".
9. Optimized the filtering experience in the Gallery interface. Added optional tags when uploading Match works, and added a comment clearing feature in the My Messages interface.
10. Optimized the display sorting when searching for works in the Gallery.
11. Optimized the review rules for the Gallery. Works violating the rules will be invisible.
12. Added the Spotlight Material - Line feature, including line text, voice, and emotes. Wanderers can input text to intelligently generate voice and emotes, or directly record voice to generate emotes. Note: Line emotes will be saved in the line plan and will not consume the save space of the original Spotlight Material - Emote Animation, but only one type of emote can be played at a time.
13, We've also added a new "Minidrama" mode, with scenes, performances, and outfit editing, all played back along a timeline. You can even invite friends to join the performance and star in the minidrama together.
14. Added Spotlight interaction options. Wanderers can interact with other Wanderers performing Spotlights in the Open World. With permission, they can join and quickly sync Spotlight Materials.
15. Added the "Spotlight - Template - Local" option. You can quickly save selected Spotlight Materials as local templates.
16. Increased the save limit for Spotlight - Smart Plan by 2. Also, Spotlight - Temporary Plan can now be visible to other Wanderers during Open World performances.
Appearance
1. Added the Hair Ornament Match Slot feature, allowing up to two Hair Ornaments of different styles to be worn simultaneously.
2. Optimized the prompts for Appearance items in scenarios such as Inventory Use and Painted Boat Try-on.
3. Added the "Appearance - Volume Control" feature, allowing you to adjust the volume of sound effects attached to certain Appearances.
Social
1. Added the Friend Channel, where Wanderers can share their Jianghu anecdotes with friends.
2. Added the Master-Apprentice Group Chat, allowing Wanderers to communicate and play with their fellow apprentices. Note: It will be automatically created once the Master is online.
3. Message History Optimization: Wanderers can view and quickly send previous messages via "Chat - Quick Message - Message History".
4. To ensure smooth and private communication for Wanderer teams, added the Squad Voice Channel, which is automatically created when entering a new team through matchmaking. Wanderers can freely switch between the Squad Voice Channel and the Team Voice Channel. Every time Wanderers successfully match as a team in the Wandering Paths modes "Hero's Realm" and "Sword Trial", a Squad Voice Channel will be created with the pre-match team members. You can freely switch your speaking and listening status between the team and the squad. To improve communication fluidity, if you were in the team speaking status before matching, you will automatically switch to the squad speaking status after the Squad Voice is created. Note: If the team size is 1 or equals the required number of players for the mode, the Squad Voice Channel will not be created.
5. Optimized the filtering experience in the "Chat - Recruitment Channel", now supporting multiple selections for recruitment types.
6. Optimized the recruitment experience in the Quick Team interface by adding the display of the team's Recruitment Declaration. Additionally, No Target teams will no longer appear in the Quick Team interface, helping Wanderers find suitable teams more easily.
7. Optimized the interaction experience for "Team - Team Target". Captains can now edit the Recruitment Declaration when setting the Team Target. Furthermore, during the Wandering Paths modes "Hero's Realm" and "Sword Trial", the captain cannot change the Team Target. Upon successful clearance, the Team Target will automatically switch to No Target.
8. Added an option in "Chat Settings - Notifications" to toggle the display of voice chat prompts in the Wandering Paths mode "Arena".
9. Optimized the receiving experience for Social - Pop-ups. You will no longer receive any pop-up invitations from Wanderers on your blacklist.
10. Added the Lv.4 privilege "Exploring Together" to the Friendship Forest. You can invite friends to join Scenario - Group Portrait without needing their confirmation, reducing interruptions. Wanderers can manually disable this privilege at any time.
11. Optimized the quantity display of non-consumable Toys in the quick use list and item pop-ups.
12. Added the Batch Friend Management feature to batch manage non-intimate friends, helping Wanderers roam the Jianghu smoothly.
13. Added a Mute Message Reminders feature for private and group chats. Once muted, you will no longer receive red dot notifications.
14. Added a Custom Emote Group Display and Order feature. You can adjust the order and visibility of emote groups via "Chat - Emote Settings".
15. Added a "Custom Favorite Emote Order" feature. You can drag emotes to adjust their order, making it more convenient to send your favorite emotes.
16. Added a "Play History" entrance, allowing Wanderers to conveniently adjust it in the Online Status interface.
17. Added a "Custom Chat Channel" setting to easily and freely adjust the visibility and order of chat channels in the chat interface. The original "Custom Chat Channel" setting has been renamed to "Custom Chat Channel HUD Display", which is used to adjust the channel content displayed on the main interface HUD.
18. Optimized the display for locked emotes. You can now view the acquisition methods for each locked emote group via the Emote interface.
19. Added the "Emote - Bubble" feature. When sending emote messages in the Team, Online, Guild, Nearby, and certain Gameplay channels, the corresponding emote bubble will appear above the character's head to facilitate communication.
20. Added team history, allowing Wanderers to view recent team members after leaving a team.
21. Added target location display during summons to help Wanderers avoid malicious summon requests.
22. Optimized behavior and penalty guidelines related to Jianghu Honor and malicious social behavior. Added related content for Online Mode, Hero's Realm, and Sword Trial.
23. Optimized the tag display for low Jianghu Honor and malicious social behavior. These tags will now be displayed on the corresponding Wanderer's Profile to better identify malicious players.
24. Expanded Online room capacity to 10 players, allowing Wanderers to explore the world together. Wanderers can freely choose between 2-5 player and 2-10 player matchmaking modes.
25. Optimized Leisure room permissions. Removed the restriction preventing guests from creating Leisure rooms, allowing multiple Leisure modes to be active in the same Online room simultaneously. Optimized the interaction flow for Leisure characters on the map, allowing quick creation or joining of corresponding gameplay rooms through them. Note: Some gameplays are limited by map components and can only have a certain number of rooms created.
26. Optimized the Online exploration experience. Removed the restriction requiring the host and guests to be in the same scene, allowing free exploration. Added a secondary confirmation prompt for the host to prevent accidental room disbandment when entering areas like Jianghu Legacy or caves. Also unlocked Online challenges for the Rogue Champion gameplay and enabled synchronized reward distribution for participating Wanderers. Note: Some Rogue Champion rewards currently do not support synchronization.
27. Optimized the Combat Online experience. To maintain the challenge of Expert difficulty and the prestige of the Legend Difficulty Badge, we have limited the total number of revives during Expert difficulty Boss challenges.
28. Optimized the Online experience. Added a flow for liking and adding friends during Online settlement, supporting quick likes for Online partners. Fixed the issue where other Wanderers couldn't be invited to Online Mode. Now, you can invite others in Online Mode; upon accepting, they will travel to Solo Mode and enter the Online room.
Sect
1. Optimized the display interface for the Masked Troupe's chief, "Virtuoso". You can now press the Wanderer's avatar to view their corresponding nameplate.
2. Optimized the Stage Name release rules for the Masked Troupe. When betraying the Sect or changing a Stage Name, the original Stage Name will return to the pool for other Masked Troupe disciples to register.
3. Optimized the count display effect for the Midnight Blades Badge "The Burning of the Five Skandhas".
4. Optimized the Sect Voting interface for Eastern Herald. It now redirects you to the Sect interface to vote after viewing, completing the quest.
5. Optimized the "Sect Campaign - Voting" experience. Added a Jianghu Honor restriction and a report entrance in the Sect Voting interface.
Other
1. Auto-use Buff Items: After this update, Wanderers can set up auto-use for Buff Food and Buff Scrolls across various modes like Hero's Realm, Arena, and Guild War. Each mode can have independent settings, and you can toggle auto-use on or off. When enabled, if you enter a mode without the corresponding buff or if its duration is under 1 minute, the item will be used automatically. To prevent waste, if a buff expires during the mode, you must reapply it manually.
2. Optimized the healing lock-on experience. Added the "Prioritize Teammate with Lowest HP" option in "Settings - Game". When enabled, casting a Healing Skill without a locked target will prioritize the teammate with the lowest HP. When disabled, it will choose the most suitable teammate based on the "Lock on Player Target" option.
3. Adjusted the judgment logic for "lowest HP" in "Settings - Game", changing it from absolute HP value to HP percentage. This affects the options "Lock on Player Target", "Lock on Non-Player Target", and "Prioritize Teammate with Lowest HP".
4. Optimized the acquisition of Divinecraft Materials. Low-level Divinecraft Refining materials can now be synthesized into higher-level ones. Lv.3 Divinecraft Refining materials can be synthesized into the Divinecraft item. Additionally, low-level Divinecraft Refining materials can now be discarded.
5. Optimized Inventory interaction: Improved the Recycle interface experience. Gear, Development Materials, and Quest Items can now be recycled through this interface.
6. Optimized the filtering experience for Inventory items, allowing direct filtering within the Inventory interface. Also, expired quest items can now be included during batch recycle.
7. Optimized the interaction experience of item Filter & Sort. These functions are now uniformly adjusted to the Filter & Sort interface.
8. Inventory Sorting Optimization: Optimized the sorting of certain items in the Inventory.
9. Inventory Optimization: The Common Item tab now supports pinning favorites, with up to 6 items pinned to the top.
10. Added a Fast Recycle feature for certain items. Expired items, obsolete quest items, and recyclable items can now be quickly organized using Quick Recycle.
11. Items like "Qinghe Eight Bowls" can now be discarded. After completing all "Melodies of Peace" quests in Qinghe, Kaifeng, and Hexi, Oddities from the respective regions can be recycled into Copper Coins.
12. Non-consigned and low-level Medicine, Recovery Food, Buff Food, and Buff Scrolls can now be recycled into Trace Jade.
13. Added "Buff Item" and "Recovery Food" categories for Common Items to help Wanderers find related items more easily.
14. Increased the stack limit of life materials like Timber and Raw Ore to 9,999.
15. Added a feature in "Settings - Audio" to adjust the volume of other Wanderers' skill sound effects and voices in Online Mode and multiplayer gameplays.
16. Optimized the tracking flow for Season Challenge Quests. Applying plans is now more convenient and clear.
17. Optimized the receiving experience of "Profile - Birthday Notification", allowing Wanderers to customize their designated recipients.
18. Optimized the culling distance of small objects in the scene when switching Graphics Quality to the Quality or Ultimate option.
19. Added a shortcut conflict detection feature for external programs on PC. If the system detects background software (like screenshot tools, communication apps, GPU drivers) or Windows itself occupying in-game shortcuts, a prompt will proactively pop up, guiding Wanderers to modify their keybindings.
20. Optimized weather effects for Kaifeng and Qinghe on mobile devices, and added the "Mobile Weather Optimization" setting for Adjust.
21. Optimized the performance of the "Chat - Notifications" interface.
22. Optimized the performance of the Combat Assist feature in different combat environments.
23. Added the "Enable Execute Camera Animation" feature in "Martial Art - Martial Art Settings". You can now toggle the camera animation for the Heng Blade in different environments.
24. Added a collection feature for the Antiques "Li Jun - Argent Guard Spear" and "Li Jun - Blackcloud Longsword". They can be collected after completing the Kaifeng Jianghu Legacy "An Unholy Prophecy".
Mobile Optimizations & Fixes
1. Added "Appearance Rendering Upgrade" option in Settings, which enhances mobile appearance rendering to highlight "Sparkle" and "Gilded Gold" effects outside of shadowed areas. A small number of mobile models may temporarily fail to enable it due to compatibility or hardware performance; we will continue to optimize it later.
2. Added an "HD Appearance" resource download entrance on mobile. Some high-performance mobile devices can now download HD Appearance resources via the Resource Management interface (more devices will be supported later). Once downloaded and enabled in "Settings - Graphics", high-fidelity models matching the PC version can be loaded in Scenario, Photo Mode, and Appearance Mode.
3. Mitigated the issue of prolonged stuttering during in-game background downloads on mobile.
4. Added the "Hide Original Operation for Displayed Skills" feature in "Main Interface Custom Layout - Skill Display". When enabled, the original operation methods for displayed skills (including the corresponding slot in the Mystic Skill wheel, swiping the weapon bar to cast a Dual-Weapon Skill, and long-pressing Defense to Deflect) will be hidden.
5. Added the "Button Duplicate" feature in the Main Interface Custom Layout on mobile, allowing you to add extra buttons for Bow, Jump, Dodge, and Lock-on to the main interface.
6. Added customization support for the position of the cancel button on the right side in "Settings - Main Interface Custom Layout" on mobile.
7. Added support for the "Build - Component Edit - Move" feature on mobile and controller.
8. Optimized the switching experience of Dual-Weapon Skills on mobile. A short swipe now switches weapons instead of canceling the operation. Also optimized dynamic visual effects when switching the Weapon Panel.
9. Added the "Voice - Push to Talk" feature on mobile. After selecting Push to Talk or Quick Toggle Mic in "Chat Settings - Mic Mode", long-press the voice bubble on the main interface and swipe to the mic button to use Push to Talk or toggle the mic on/off.
10. Added the "Auto-turn Camera on Skill Cast" option in "Settings - Game" on mobile. When enabled, casting most skills without a locked target will automatically turn the camera toward the selected target. You can adjust the turning speed and choose whether it triggers "Upon Casting Skill" or "Upon Skill Hit".
11. Optimized the performance of switching the Skill Panel during combat on mobile.
12. Reduced the memory footprint of animation resources on mobile.
13. Optimized shadow rendering at far viewing distances on mobile.
14. Optimized mobile shadow effects when Shadow Quality is set to High or above. Shadows will be more detailed and clear without affecting performance.
15. Optimized the performance of bamboo forest scenes on mobile. When Graphics Quality is Quality or lower, the Bamboo Retreat scene will still display dense bamboo forests consistent with Ultimate quality, without adding performance burden. Also optimized the reflection effects of bamboo forests under certain weather conditions for a more unified look.
16. Optimized the visual quality of waterfall scenes on mobile, reducing black dot issues.
17. Optimized the mobile display when the camera is too close to vegetation leaves; they will now automatically turn semi-transparent.
18. Optimized stuttering in the Wandering Paths mode "Arena - Perception Forest" and Online Mode Dungeons on mobile.
19. Optimized the performance of Wandering Paths modes "Mahjong Maestro Challenge" and "Landlords" on mobile.
20. Optimized the effective tap area for the Accept and Reject buttons in invitation pop-ups on mobile, reducing accidental touches.
21. Optimized the controller experience for systems such as menus, quests, surveys, and Spotlight.
22. Added a "Leave Co-op" shortcut button to the death screen in multiplayer mode, helping players quickly exit the current co-op world in special circumstances.
